![]() In doing so, you’ll learn some of the most important classes in Metal, such as devices, command queues and more. In this tutorial, you’ll get hands-on experience using the Metal API to create a bare-bones app: drawing a simple triangle. ![]() Instead, it’s designed to be extremely efficient with Apple hardware, offering improved speed and low overhead compared to using OpenGL ES. The difference is that Metal is not cross-platform. Metal is similar to OpenGL ES in that it’s a low-level API for interacting with 3D graphics hardware. In iOS 8, Apple released its own API for GPU-accelerated 3D graphics: Metal. ![]() ![]() Update note: Andrew Kharchyshyn updated this tutorial for iOS 12, Xcode 10 and Swift 4.2. ![]()
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